Completed all 100 of them this weekend. It's awesome. On the later levels I found myself wishing for a restart puzzle option though, when I messed up.The CLR/HOME button would be a good candidate...
Great version, I really like the convenience features (filling multiple slots to right/down, the position indicator, etc.). However, I missed being able to multi-fill X's. Also, I found that pressing left shift while pulling down the joystick enables me to X squares in the column, but I could not find the key to do that horizontally.
Thanks for giving the game a try! I'm still working to improve joystick controls, which is surprisingly cumbersome compared to mouse and keyboard and I'll look at more ways to improve setting x's :)
Well, I also want the game to work with the c64 mini, so controls need to work with just joystick, and my solution for that is double clicking fire to set X on empty, or ? on filled, keep fire down and move stick to set multiple. For consistence I'll also try to support holding X or V while moving the cursor to set multiple. Turns out left shift + fire is a ghost key, so if any other kb solution causes ghost keys causing other effects I won't be able to...
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nice game! I know it from gameboy. I have made this before two years, too --> PixNum by Bardon (itch.io)
Loved this game! It is my favourite game on the c64! Needs a sequel. Love it!
Good to know! Will provide an update quite soon :)
Completed all 100 of them this weekend. It's awesome. On the later levels I found myself wishing for a restart puzzle option though, when I messed up.The CLR/HOME button would be a good candidate...
Sounds good, download again and give it a try!
Works great :) Thanks for incorporating my suggestion!
Great version, I really like the convenience features (filling multiple slots to right/down, the position indicator, etc.). However, I missed being able to multi-fill X's. Also, I found that pressing left shift while pulling down the joystick enables me to X squares in the column, but I could not find the key to do that horizontally.
Thanks for giving the game a try! I'm still working to improve joystick controls, which is surprisingly cumbersome compared to mouse and keyboard and I'll look at more ways to improve setting x's :)
What about Fire = mark, Fire + move = mark adjacent cells (in the direction of the move), holding Shift while doing these = mark with X?
Well, I also want the game to work with the c64 mini, so controls need to work with just joystick, and my solution for that is double clicking fire to set X on empty, or ? on filled, keep fire down and move stick to set multiple. For consistence I'll also try to support holding X or V while moving the cursor to set multiple. Turns out left shift + fire is a ghost key, so if any other kb solution causes ghost keys causing other effects I won't be able to...
Fair enough. That joy scheme doesn't sound bad at all.
All that's missing now is the background music. After all, the game's on the C64, so it's not complete without a nice SID tune. :)
Absolutely :) The music is on the way!