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Devlog
Submission to RGCD C64 16KB Cartridge Game Dev Compo
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Nono Pixie (C64)
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Devlog
Island Adventure - Nono Pixie 2
January 04, 2022
by
Space Moguls
4
I had completely missed to mention that I have been working on a sequel to Nono Pixie for a long time! Sorry about that :) Island Adventure is a signnificantly larger project and instead of letting yo...
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Some notes after completing Nono Pixie
June 14, 2019
by
Space Moguls
1
Nono Pixie is done and I don't really need to change or add anything to it. Not that it would be hard to add more puzzles, they can be appended to the end of the code file and then increment the byte...
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Minor update
May 27, 2019
by
Space Moguls
#minor fixes
The game now has an option for random order puzzles (set Filter to Random) and it is possible the timer on the cartridge version didn't work right but it does now. Edit: Also added CLR/HOME to restart...
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Potential d64 loader fix
May 21, 2019
by
Space Moguls
I got a report that the d64 would not load from a NTSC + SD2IEC c64 so I tried it and couldn't repro but I did find a possible error so I fixed that. This is simply swapping two instructions so there...
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And we're done!
May 17, 2019
by
Space Moguls
After rebalancing, creating an interactive manual for the disk version, squeezing in as much as possible in to the cartridge version this game is done and ready for the RGCD 16k cart jam! Time to cele...
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Beta
April 29, 2019
by
Space Moguls
1
#beta
I've been going back to my original game for the RGCD 16k cart game jam, Space Orbs for a bit to get it into a presentable and sort of playable state. Now I'm back on Nono Pixie and have spent a few d...
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Nono Pixie! New name for Griddy Pixels
March 10, 2019
by
Space Moguls
After some thought I have settled on a new name for the game, for anyone that may be confused there is another nonogram game in progress for the Commodore 64 named Grid Pix and I had forgotten about t...
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Name change...
March 09, 2019
by
Space Moguls
#renaming
I've realized my name is not unique, there is already a nonogram game in progress for the C64 named Grid Pix which I had completely forgotten about but remembered seeing when it was pointed out. I'll...
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Alpha
March 06, 2019
by
Space Moguls
1
#alpha
Starting out on this tiny weekend project I had a number of features in mind and then I just kept adding to that list.. But I'm finally at a point where nearly all those features are in a working stat...
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Feedback please!
February 27, 2019
by
Space Moguls
Hi friends, players, dreamers and streamers! Griddy Pixels is in a functional phase and now I can step back a little and spend more time before the next update. This means that it is an ideal time to...
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Sorry about the frequent updates
February 26, 2019
by
Space Moguls
I'm not really a fan of games updating daily, but I'll update again tonight because I want to add standalone prg and d64 versions too so you can play the game on real hardware without special hardware...
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Showing numbers with multiple groups of pixels
February 26, 2019
by
Space Moguls
1
So I had completely forgotten that you need more than just the total pixels per row and column, but this has now been fixed! Also rearranged the puzzles a bit, maybe a need to make a few more simple o...
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What's next?
February 25, 2019
by
Space Moguls
Aside from the obvious no audio issue there are plenty of things left to do.. Gaps! I totally forgot about gaps between blocks which means I need to restructure the numbers and winning condition a bit...
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